Mouse DPI & Sensitivity Converter
Convert DPI and sensitivity between games so your aim carries over exactly.
Local & private by design
Matching cm/360° (not the raw sensitivity number) keeps your muscle memory consistent across games. Adjust in small increments after switching — FOV also changes perceived speed.
The aim that didn't carry over
You spent six months building muscle memory in CS2. You switch to Valorant and your aim is off — flicks fly past, tracking drags behind, you cannot hit the broad side of a barn. The problem is not your hand. It is that "0.4 sensitivity" means different things in different games. Without a conversion, you are relearning aim from scratch every time you switch titles.
The Mouse DPI & Sensitivity Converter translates your settings between games so your cm/360° — the physical mouse distance for a full in-game turn — stays consistent. Carry your aim from CS2 to Valorant to Apex to Overwatch without retraining. Runs locally, no signup.
How the tool works
The converter normalizes settings to a single physical unit: cm/360°, the centimeters of mouse travel needed for one full in-game 360-degree turn. Every game applies a sensitivity multiplier to your DPI; the converter uses known per-game formulas to back out the multiplier and compute cm/360°, then forward-compute the equivalent sensitivity in any other game at any DPI.
The tool also reports eDPI (DPI × sensitivity), a normalized number for comparing setups within a single game. A Valorant eDPI of ~280 is a common mid-range baseline; pros range from ~200 to ~400.
Step-by-step usage
- Enter your current game (Valorant, CS2, Apex, Overwatch, etc.).
- Enter your current DPI and sensitivity. Use the values from your in-game settings and mouse software.
- Enter your target game and target DPI. DPI often stays the same, but you can change it.
- Read the converted sensitivity and cm/360°. The cm/360° should match across both games — that is the whole point.
- Adjust if needed. If the converted sensitivity feels too fast or slow in the new game, you may have a different FOV or aspect ratio; allow a day of muscle-memory adjustment before tweaking.
Common hardware problems this tool solves
- "My aim feels wrong after switching games" — your cm/360° differs. Convert and the feel comes back.
- "My aim feels different on my new monitor" — different refresh rate and FOV change perceived speed. Re-match cm/360° and give it a few days.
- "What DPI should I use?" — match your sensor's native step (often 800 or 1600). Extreme DPI can introduce sensor smoothing. Adjust sensitivity, not DPI, for fine-tuning.
- "Should I use the same sensitivity number in every game?" — no. Aim for the same cm/360°, not the same in-game number. Games scale sensitivity differently.
For deeper peripheral context, browse the peripherals fix hub.
Pro tips for aim training
- cm/360° is the universal aim currency. Match it across games and your muscle memory carries over. Pro players typically range from 30–50 cm/360° for tactical shooters, less for tracking-heavy games.
- Pick a DPI and stick with it. 800 or 1600 are common native steps. Adjust sensitivity, not DPI, for per-game tuning.
- FOV changes perceived speed, not actual sensitivity. A higher FOV makes the same cm/360° feel faster because more of the world is visible. Allow a day to adjust.
- Refresh rate changes perceived speed too. Going from 60Hz to 144Hz can make the same sensitivity feel different. Give it a week before re-tuning.
- Lower sensitivity is usually more consistent. Most pros play lower than beginners think they should. Big mousepad, low sens, arm aiming — that is the path to consistent flicks.
Aim is muscle memory, and muscle memory is cm/360°. Convert before you switch games, and you keep the six months you spent training.